GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT(“This is an on screen message!”)); UE_LOG(LogTemp, Log, TEXT(“Log text %f”), 0.1f); UE_LOG(LogTemp, Warning, TEXT(“Log warning”)); UE_LOG(LogTemp, Error, TEXT(“Log error”)); FError::Throwf(TEXT(“Log error”)); FMessageDialog::Open(EAppMsgType::Ok, FText::FromString(TEXT(“Dialog message”)));